Project 2 Documents
Things tend to get messy once we move on to a new project, so I like to separate the documents sections a bit, but I don't want to make you lose anything important in the process. So, if you want or need any of them, feel free to access the Unit 1 documents, CLICK HERE
In-Class Collaborative Documents
Project 2 Super Guide
This guide covers the content I discussed in conferences both of the last 2 semesters and provides tons of useful/helpful information for Project 2, including ways to get screenshots, how to position your argument, and much more! I'll update the dynamic version (CLICK HERE to access it) if anything else comes up that seems important.
Research Guide
This came from last semester, but should nonetheless be helpful for you as you're engaging with research for Project 2. Check it out and see if you find anything helpful there!
Procedural Games
Bogost: "The Rhetoric of Videogames"
Note: The embedded version didn't want to work properly, so, click the giant link below for Bogost's piece. It also has my personal highlights on it, but, that'll probably be helpful for you as you try to understand the text.
CLICK HERE for "The Rhetoric of Video Games" PDF
Bogost: Games as Art
CLICK HERE for "Games as Art" PDF
Bogost Handout
This is not the first time I've attempted to explain Bogost's work to someone else. To give you another chance to look at Bogost's work and (hopefully) have me explain it to you, check out the following handout I made for a course I took on rhetoric a few years ago: