Old Documents
New unit, new documents page! To access our old documents pages, click on the links below:
In-Class Collaborative Documents
Assessment Content
Anything related to assessment I'll be adding/leaving here and keeping here for the semester, so, make sure you're keeping an eye on this content and ask any questions if you may have them!
Revised Assessment ScaleHere you will find the new assessment model/ translation system for the letter grades you receive on your projects this semester.
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Revision RequirementsAbove you'll find all you need to revise your projects!
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Assessment BreakdownA quick breakdown of overall assessment data from my history of teaching this course.
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Google Drive Workshopping
In an effort to insure everyone produces content for workshops and have oversight from me on who is doing what, we will be migrating to Google Drive for workshops for Project 2 to see how it goes. You can click on the folders below to access your section's folders overall, but each group should only be available to members of your own group. If you've not done so, fill out the forms here:
Or access your own folder and request access, which I can grant to you for uploading/commenting features for you and your peers.
- Section 55: https://docs.google.com/forms/d/1xCQuyfroXP_MmsgmHHpimR9wG-WDndvuZFoUy3-pbck/viewform
- Section 57: https://docs.google.com/forms/d/1bIJzEz0qsnlBCQA42uIagCmDFZy_M-_ZupOpfGSwa78/viewform
Or access your own folder and request access, which I can grant to you for uploading/commenting features for you and your peers.
Project 3 Documents
Print Advertisement Templates
For our tutorial on Photoshop, but also, for the purposes of giving you something to build from for your advertisement! Included is a sample Photoshop document for a Ocarina of Time poster I made for a workshop on Photoshop a good while ago that focused on making word art. The PSD file can also serve as a way of seeing what a Photoshop document looks like behind the scenes, since like Twine, it can be hard to envision on its own. I encourage you to move beyond these, but included are blank templates for a game box, or a poster/print-based ad. Be sure to consider as you're composing what kind of ad you'll be making.
AXMA Tutorial (By Jason)
My NEW & IMPROVED in-class tutorial and introduction to Project 3! This document contains some essential ideas and commands for using Twine!
Twine Tutorial (By Jason)
My previous in-class tutorial and introduction to Project 3! This document contains some essential ideas and commands for using Twine (if you'd rather use that than AXMA, or AXMA is buggy for you)!
Twine Tutorial (By Internet)
A tutorial by the interwebz!
Axma Tutorial (By Internet)
For anyone looking for a way to engage with the AXMA story editor, here's a guide I was able to find online that seems to have some handy links to information out there! I'm sure it's probably just the software's help file, but seriously, who reads the manual? Poke around and see if any of these topics/links are helpful for you, AXMA warriors!
Chapter 8 on Audience
Chapter 8 From Jesse Schell's The Art of Game Design. Click the image of the book on the left to access the chapter you need to read. it's short and will help you think about audience in the context of games to help you with your work on this project, so make sure you read it!
Read this before Thursday, October 31st.
Read this before Thursday, October 31st.
Chapters 4 & 5 on the Tetrad
Chapter 4 & 5 From Jesse Schell's The Art of Game Design. Click the image of the book on the left to access the chapters you need to read. They move quickly and will be crucial for your work on this project, so make sure you're reading them.
Read these before Tuesday, November 5th.
Read these before Tuesday, November 5th.