POSTED: Monday, 3/31 @ 3:26PM
DUE: Wednesday, 4/9 @ Midnight
To reconsider your previous ideas based on what we've discussed in our Focus Groups in the coming days, I want you to clearly articulate your understanding of your game in light of the Tetrad again, this time in writing, and to build towards your reflection due to accompany your game and advertisement. If you're lost on what any of this means, revisit Schell's work before responding.
Answer all of these questions for this week’s blog, to start thinking about your game as a designer as per Jesse Schell!
DUE: Wednesday, 4/9 @ Midnight
To reconsider your previous ideas based on what we've discussed in our Focus Groups in the coming days, I want you to clearly articulate your understanding of your game in light of the Tetrad again, this time in writing, and to build towards your reflection due to accompany your game and advertisement. If you're lost on what any of this means, revisit Schell's work before responding.
- What is the Theme of your game?
- Is your Theme more “truth-based” or “experience-based”?
- How do your game’s Aesthetics support that Theme?
- How do your game’s Mechanics support that Theme?
- How does your Story fit into your Theme?
- What Technology are you using?
Answer all of these questions for this week’s blog, to start thinking about your game as a designer as per Jesse Schell!