POSTED: Monday, 3/31 @ 3:26PM
ALTERED: Friday, 4/11 @ 8:50 AM
DUE: Wednesday, 4/16 @ Midnight
One of my biggest regrets in the structure and support required based on the schedule for Project 3 is the lack of time to discuss Thomas Was Alone, Braid, and Little Inferno in class. So, to make sure we're still addressing this topic in some way (though I do hope seeing some quirky games helped to you see the ways that games can do some unique things while reinforcing an interesting Theme as per Schell!), I'm altering this blog entry to reflect that.
So, here's what I want you to do:
Very simple, but a small chance to make up for the lack of discussion for one of the major components of the course in lieu of providing structure and support for the project we're working on as well.
ALTERED: Friday, 4/11 @ 8:50 AM
DUE: Wednesday, 4/16 @ Midnight
One of my biggest regrets in the structure and support required based on the schedule for Project 3 is the lack of time to discuss Thomas Was Alone, Braid, and Little Inferno in class. So, to make sure we're still addressing this topic in some way (though I do hope seeing some quirky games helped to you see the ways that games can do some unique things while reinforcing an interesting Theme as per Schell!), I'm altering this blog entry to reflect that.
So, here's what I want you to do:
- Pick the game you think used its Elements to reinforce its Theme the most effectively.
- Pick the game you think used its Elements to reinforce its Theme the least effectively.
- Explain why you made those choices.
Very simple, but a small chance to make up for the lack of discussion for one of the major components of the course in lieu of providing structure and support for the project we're working on as well.